banner



Steam Remote Play Pc To Pc

Overview

Extend your Steam gaming experience to your phone, tablet or Television set using the Steam Remote Play characteristic with the Steam Link app. Steam Remote Play is also used to play your own game remotely when logged into Steam on another computer, and when inviting friends to play using Remote Play Together.

Each calculator or device connected via Remote Play has its own session. Yous can find out more about connected devices using the ISteamRemotePlay Interface

If you accept optimized your game for remote play on various types of devices, or your game works well with Remote Play Together, y'all tin can check the advisable feature checkboxes in the Basic Info section of the Store Page admin on the partner site, and your game volition testify up when customers search for games that piece of work well for those use cases.

RemotePlayFeatures_1.png

Remote Play Together

Checking this feature allows users to invite their Steam Friends to join the game as though they were sitting at the aforementioned calculator playing together. Only the host needs to ain and install the game, while additional players connect through Steam Remote Play streaming engineering.

This characteristic is enabled automatically for games that are listed with Local Multiplayer, Local Co-op, or Shared/Split Screen adequacy, but y'all can enable or disable it yourself to friction match whether this feature is appropriate for your game.

Users can invite friends from their friends list in the Steam overlay, and if you want, you tin create UI to invite friends direct from your game using the ISteamRemotePlay::BSendRemotePlayTogetherInvite() part.

Remote Play Testing

It's possible to use Remote Play Together and ready up your game to let the public to test it with developers without e'er getting the files downloaded to their computers. This could be used for focus testing of new content, press walkthroughs, virtual trade shows, etc.

https://www.youtube.com/watch?v=XpeDNV1qUBk&characteristic=youtu.be

  1. Brand certain the default branch has content that you're comfortable with the public downloading and seeing. For an unreleased game, this should probably be an empty depot.
  2. Create or set a password protected branch with content that y'all'd like to invite people to test remotely.
  3. Go to the partner site, edit your game's Steamworks settings, select the Awarding tab, and cull Steam Remote Play. Select the branch that you desire to use for testing, then relieve and publish your changes.

    RemotePlayTogetherPartnerConfiguration_1.png

  4. If your game is unreleased, send a CD-central to the users you would like to invite for testing. This grants them access to the default depot, and so you may want to create special purpose accounts for this.
  5. Set up your exam system to use the countersign protected branch. Launch the game on the exam organization and correct click people in your friends list to invite them to join the session and play! Each session requires a fresh invitation from the developer.

This walkthrough assumes that you are showcasing content, just you can also use this to enable Remote Play Together on a branch and try information technology out privately before enabling it on your game in the Shop Page settings.

(NOTE: this feature requires that the test organisation be running a Steam customer dated May 23, 2020 or newer)

Remote Play on Telephone

If you lot have checked this feature, it means you take created a recommended Steam Input touch controller config for your game, and have verified that the UI elements and font sizes work well for modest handheld devices.

Remote Play on Tablet

If y'all take checked this characteristic, it means yous take created a recommended Steam Input impact controller config for your game, and you arrange to the diverse 4x3 and 16x9 aspect ratios used by tablet devices.

You tin can apply the ISteamRemotePlay::BGetSessionClientResolution() function to get data about the remote device aspect ratio and resolution.

Remote Play on Tv set

If y'all accept checked this feature, that means you have full controller support for your game, and take verified that the UI elements and font sizes work well for viewing at a altitude on a TV.

HOWTO: Add Touch Controller Config

Take a look at the Optimizing For Remote Play web log mail service for some examples and best practices.

  1. Brainstorm streaming the game to your mobile device. On the desktop machine, go to Steam Big Flick Controller Configuration for your game. Remove whatever unnecessary bindings not used by your game, and add together any custom bindings used by your game. For more information see https://partner.steamgames.com/doc/features/steam_controller/getting_started_for_players

    TouchBindings.PNG

  2. On your mobile device, click the [...] push and elevate any newly bound controls onto the screen. Accommodate the layout and size of each push button every bit desired. For more data run into the introduction support article and the more detailed visual guide.
  3. Once you are happy with your configuration and are ready to publish it, go to Big Picture Controller Configuration on the desktop (while streaming to your mobile device), and click Export Config. Relieve it equally a new Personal binding and give information technology an advisable proper noun such every bit 'Official Affect Controller Configuration for GAME' and a useful clarification.
  4. Go to Browse Configs, select your new config, and click Share Configuration.
  5. Go to the partner site and edit Steamworks Settings → Application → Steam Input. Under Steam Input Default Touch Configuration select Custom Configuration. Click the "Add together Custom Configuration" button and paste the URL for your new config, and click Save.

    TouchPartnerConfiguration.png

  6. Publish your updated Steamworks settings for your game, as you would unremarkably.

If you lot desire to change your official configuration, you accept to publish a new config, as y'all would with the Steam Controller.

HOWTO: Avant-garde Touch Controller Config

If your game has multiple game modes, you lot can set an actionset with unique layout for each game fashion.

Merely add an actionset to the touch controller configuration for your game, cycle through the actionsets on your mobile device and setup the layout for them, and and then call the SteamInput APIs to change to the advisable actionset at runtime.

For example, if you wanted to add a menu actionset, you could practice it like this:

TouchBindings_1.PNG

TouchLayoutMenu.png

#include "steam/isteaminput.h" void GameInit() { SteamInput()->Init(); } void GameQuit() { SteamInput()->Shutdown(); } void GameLoop() { GameInit(); while ( bRunning ) { const InputActionSetHandle_t k_ActionSetGame = 1; const InputActionSetHandle_t k_ActionSetMenu = 2; SteamInput()->ActivateActionSet( STEAM_INPUT_HANDLE_ALL_CONTROLLERS, BInMenu() ? k_ActionSetMenu : k_ActionSetGame ); ... } GameQuit(); }

Source: https://partner.steamgames.com/doc/features/remoteplay

Posted by: gassowit1972.blogspot.com

0 Response to "Steam Remote Play Pc To Pc"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel